网络化实时多对象多媒体应用的延迟与同步控制研究

Haining Liu, M. Zarki
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引用次数: 5

摘要

由于缺乏QoS支持,在当前的Internet上确保多对象多媒体演示的实时交付具有可接受的应用级别QoS是非常具有挑战性的。目前,唯一可行的解决方案是人为地“均衡”可变的网络延迟。在本文中,我们首先研究了反映用户感知质量的应用级客观性能度量,然后提出了一种实时利用这些度量的自适应延迟和同步控制方案。该方案采用分布式定时模型,可根据应用自身特点配置两种流间同步选项。我们以一个由一个音频流和一个视频流组成的有线视频会议应用为例。我们详细介绍了所提出的方案的操作,并研究了由此产生的性能。仿真结果表明,该方法可以同时实现较小的同步相位畸变、较低的MDU损耗率和较低的端到端平均时延。我们进一步讨论移动无线应用程序提出的更具挑战性的问题。提出了初步解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards the Delay and Synchronization Control for Networked Real-Time Multi-Object Multimedia Applications
Due to the lack of QoS support, ensuring an acceptable application level QoS for the real-time delivery of multi-object multimedia presentations on the current Internet is very challenging. Currently, the only feasible solution is to artificially "equalize" the variable network delays. In this paper, we first investigate the application-level objective performance measures which reflect the user-perceived quality, and then propose an adaptive delay and synchronization control scheme making use of those metrics in real-time. The proposed scheme adopts a distributed timing model and can be configured with two inter-stream synchronization options based upon the application’s own characteristics. We take a wireline video conferencing application consisting of one audio stream and one video stream as an example. We detail the operation of the proposed scheme and investigate the resultant performance. The simulation results show that small synchronization phase distortions, low MDU loss percentages and low average end-to-end delays could be achieved simultaneously. We further discuss a more challenging issue raised by mobile wireless applications. A preliminery solution is proposed.
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