基于双倒立摆模型的人物性格平衡运动生成

Jaepyung Hwang, I. Suh, Gangrae Park, Tae-Joung Kwon
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引用次数: 6

摘要

在本研究中,我们提出了一种基于双倒立摆模型(DIPM)和运动捕捉数据(Mocap)生成自然运动的运动生成技术。在生成动作的同时,所提出的控制器保持角色的平衡。DIPM使用臀部策略来保持角色的稳定性,以便零力矩点(ZMP)保持在由脚组成的支撑区域内。通过将动作捕捉序列与DIPM对齐,生成的运动的自然性继承自动作捕捉数据。为了满足角色的稳定性和自然度,我们将DIPM与动作捕捉数据进行匹配。为了验证所提出的运动生成技术,我们使用了两种运动捕获数据:外力作用下的平衡运动和带盒子的抓取运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human character balancing motion generation based on a double inverted pendulum model
In this study, we propose a motion generation technique which generates natural motions based on a double inverted pendulum model (DIPM) and motion capture data (Mocap). While generating the motions, the proposed controller keeps the balance of the character. A DIPM uses a hip strategy to maintain the character's stability so that the zero moment point (ZMP) stays inside the support area, composed by the feet. The naturalness of the generated motion is inherited from mocap data by aligning the motion capture sequence with the DIPM. We match the DIPM with the motion capture data in order to satisfy both the character's stability and the naturalness. To validate the proposed motion generation technique, we use two kinds of motion capture data: a balancing motion under external forces and a grasping motion with a box.
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