在虚拟空间中体验蒙太奇

KaiTzu Lu, T. Chang
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引用次数: 3

摘要

. 根据三个实验虚拟空间,确定了体验蒙太奇的关键因素——三维拼贴。一般来说,蒙太奇理论描述了空间和时间的联系。时间是点的连接现象。在3D虚拟空间中,通过Woodbury在1996年提出的探索模型(representation + rules + memory + policy = search Exploration)来检验产生的体验蒙太奇的影响。通过浏览和阅读,原本完整的虚拟空间被分割成碎片和角落。通过在这个解剖空间上的复制、拆除和重组,一个新的个性化虚拟空间被塑造出来。作为之前分析的延续,研究的后半部分使用探索模型重新解释了体验蒙太奇的表现、规则、记忆和策略之间的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experience Montage in the Virtual Space
. According to three experimental virtual spaces, the key factor for experience montage is identified—3D collage. General speaking, the theory of montage describes the connection of space and time. Time is a phenomenon of connection of points. Within 3D virtual space, the influence of Experience Montage generated examined through the Exploration model ( representation + rules + memory + policy = search exploration ) proposed by Woodbury in 1996. Through browsing and reading, the originally intact virtual space is dissected into pieces and corners. By duplicated, dismantled and reorganized over this dissected space, a new personalized virtual space is then modeled. As a continuation of previous analysis, latter stages of the study use the Exploration model to explain anew the connection among the representation, rules, memory , and policy of Experience Montage .
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