Petri网子类可达性问题的多项式时间算法及芯片发射博弈

Le Manh Ha, Van Trung Pham, T. H. Phan
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引用次数: 2

摘要

可达性是许多动力系统研究中的一个基本问题;特别是,这个问题的复杂性对于Petri网已经开放了很多年。本文通过给出状态机问题与流网络问题的对应关系,研究了状态机-一类特殊的Petri网的可达性问题。Petri网的每个转移都有一个输入点和一个输出点。我们首先研究了n个顶点图上n个位置的状态机与冲突芯片发射博弈(CCFG)之间的双射。然后,我们在流网络上使用Push-Relabel算法解决了复杂度为0 (n3)的CCFG可达性问题,暗示了相应的状态机算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Polynomial-Time Algorithm for Reachability Problem of a Subclass of Petri Net and Chip Firing Games
Reachability is a fundamental problem in the study of many dynamical systems; especially, the complexity of this problem for Petri nets has been open for many years. In this paper, we investigate to the reachability of state machine - a special class of Petri nets, in which every transition has exactly one input place and one output place by giving a correspondence between this problem and flow networks problem. We first study the bijection between state machine of n places and Conflicting Chip Firing Game (CCFG) on a graph of n vertices. Then we use Push-Relabel algorithm on flow networks to solve the reachability problem of CCFG with complexity O(n3), which implies a corresponding algorithm for state machines.
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