旋转头部跟踪的好处

Swaroop K. Pal, Marriam Khan, Ryan P. McMahan
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引用次数: 6

摘要

基于自由度(DOF),虚拟现实(VR)系统提供了三种常见的头部跟踪类型:完全6-DOF、旋转3-DOF和动动3-DOF。先前的研究表明,完整的6自由度头部跟踪比不进行头部跟踪提供了明显更好的用户性能,但很少有研究比较三种常见的头部跟踪类型。在本文中,我们提出了第一个研究,以调查和比较完整的头部跟踪,旋转头部跟踪和动头部跟踪的效果。本研究的结果表明,在任务时间、任务错误、报告的可用性和存在性方面,平移性头部跟踪明显低于完整和旋转头部跟踪。令人惊讶的是,我们没有发现完整和旋转头部跟踪之间有任何显著差异。除了结果的含义,我们还讨论了可能的原因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The benefits of rotational head tracking
There are three common types of head tracking provided by virtual reality (VR) systems based on their degrees of freedom (DOF): complete 6-DOF, rotational 3-DOF, and translational 3-DOF. Prior research has indicated that complete 6-DOF head tracking provides significantly better user performance than not having head tracking, but there is little to no research comparing the three common types of head tracking. In this paper, we present one of the first studies to investigate and compare the effects of complete head tracking, rotational head tracking, and translational head tracking. The results of this study indicate that translational head tracking was significantly worse than complete and rotational head tracking, in terms of task time, task errors, reported usability, and presence. Surprisingly, we did not find any significant differences between complete and rotational head tracking. We discuss potential reasons why, in addition to the implications of the results.
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