一个非逼真的动画渲染算法

Lipin Lu, Yuanyuan Pu, Heng Zhang, Dan Xu
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引用次数: 2

摘要

本文研究了一种非真实感动画渲染技术。提出了一种自动生成卡通绘画的新算法。这种方法不需要用户的参与,也不需要绘图技巧。首先,通过双边滤波,可以突出抽象的视觉吸引力和抑制次要特征。其次,将抽象形象量化,模仿动画片的配色风格。第三,利用FDOG滤波对抽象图像进行等高线绘制,进一步提高可视化效果。最后,将量化后的图像与轮廓图像进行融合,生成具有卡通特征的图像。结果表明,该算法生成的动画具有艺术美感和较好的可视化效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A non-photorealistic rendering algorithm for cartoons
In this paper, a non-photorealistic rendering technology of cartoons is studied. A new algorithm which can automatically generate cartoon paintings is proposed. This method needs no user's participation and no drawing skills. Firstly, by using the bilateral filtering, the abstract visually appealing and restrain minor features can be highlighted. Second, the abstract image is quantified to imitate the coloring style of the cartoon. Third, FDOG filter is used to draw contour lines of the abstract image to further improve visualization. Last, the quantized image and the contour image are fused to produce an image with the cartoons. The result shows that cartoons generated by this algorithm have characters of art aesthetic and a better visualization.
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