说服老年人通过环境游戏进行社交和锻炼

R. Cornejo, D. Hernández, J. Favela, M. Tentori, S. Ochoa
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引用次数: 26

摘要

越来越多的家庭使用社交网站(SNS)来保持联系。基于我们之前的工作并使用6个参与式设计会议的结果,我们呈现了两个无处不在的游戏:GuessMyCaption和takephoto的设计。这些游戏使用社交网络上的家庭回忆录和自然界面来鼓励老年人锻炼。我们进一步描述了GuessMyCaption的实现,以及对一名老年人和12名亲属进行的为期5周的部署研究的结果。该系统在为老年人提供线上和线下社交接触的新机会的同时,还能让她参与到锻炼中来。我们最后讨论了自然界面和家庭纪念品的使用促进了游戏的采用,并促进了家庭社交活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Persuading older adults to socialize and exercise through ambient games
Families are increasingly using Social Networking Sites (SNS) to keep in touch. Building upon our prior work and using the results from 6 participatory design sessions, we present the design of two ubiquitous exergames: GuessMyCaption and TakeAPhoto. These games use family memoirs available in SNS and natural interfaces to encourage older adults to exercise. We further describe the implementation of GuessMyCaption and the results of a 5-weeks deployment study with one older adult and 12 relatives. The system maintained the older adult engaged with her exercises while offering new opportunities for online and offline social encounters. We close discussing that the use of natural interfaces and family memorabilia facilitated the adoption of the game and catalyzed family social encounters.
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