环境映射的自适应采样

L. Szécsi, László Szirmay-Kalos, Murat Kurt, B. Csébfalvi
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引用次数: 2

摘要

提出了一种用于环境映射的自适应采样算法。与重要采样不同,自适应采样并不试图用解析可积和可逆的密度模拟被积函数,而是用解析可积函数逼近被积函数,因此它更适合于复杂的被积函数,这对应于困难的光照条件和复杂的BRDF模型。我们开发了一种基于射线微分的自适应方案,不需要在高维中寻找邻居和复杂的数据结构。作为自适应准则的附带结果,该算法还提供了预测渲染应用中必不可少的误差估计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive sampling for environment mapping
This paper proposes an adaptive sampling algorithm for environment mapping. Unlike importance sampling, adaptive sampling does not try to mimic the integrand with analytically integrable and invertible densities, but approximates the integrand with analytically integrable functions, thus it is more appropriate for complex integrands, which correspond to difficult lighting conditions and sophisticated BRDF models. We develop an adaptation scheme that is based on ray differentials and does not require neighbor finding and complex data structures in higher dimensions. As a side result of the adaptation criterion, the algorithm also provides error estimates, which are essential in predictive rendering applications.
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