{"title":"智能手机上沉浸式虚拟现实与实时动作捕捉技术的集成","authors":"Marlon Dantas Braga, G. Mota, R. M. D. Costa","doi":"10.1109/SVR.2016.30","DOIUrl":null,"url":null,"abstract":"This paper aims at presenting the integration of technologies used to improve the experience of immersion in virtual reality applications with affordable devices. The application explored the Kinect motion capture and the Smartphone sensors. Also, it used an intermediary computer and a virtual reality cardboard with a Smartphone. The application provided the interaction and the avatar control through natural body movements. The technologies integration has sufficient accuracy to recognize movements from user's thorax, arms and legs.","PeriodicalId":444488,"journal":{"name":"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Technologies Integration of Immersive Virtual Reality on Smartphones with Real-Time Motion Capture\",\"authors\":\"Marlon Dantas Braga, G. Mota, R. M. D. Costa\",\"doi\":\"10.1109/SVR.2016.30\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper aims at presenting the integration of technologies used to improve the experience of immersion in virtual reality applications with affordable devices. The application explored the Kinect motion capture and the Smartphone sensors. Also, it used an intermediary computer and a virtual reality cardboard with a Smartphone. The application provided the interaction and the avatar control through natural body movements. The technologies integration has sufficient accuracy to recognize movements from user's thorax, arms and legs.\",\"PeriodicalId\":444488,\"journal\":{\"name\":\"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2016.30\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2016.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Technologies Integration of Immersive Virtual Reality on Smartphones with Real-Time Motion Capture
This paper aims at presenting the integration of technologies used to improve the experience of immersion in virtual reality applications with affordable devices. The application explored the Kinect motion capture and the Smartphone sensors. Also, it used an intermediary computer and a virtual reality cardboard with a Smartphone. The application provided the interaction and the avatar control through natural body movements. The technologies integration has sufficient accuracy to recognize movements from user's thorax, arms and legs.