槌球:一个新的用户界面的动物园

David A. Smith, Andreas Raab, D. Reed, Alan C. Kay
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引用次数: 31

摘要

像Croquet这样的新体系结构为创建有用的接口以访问系统的底层功能提供了许多机会和挑战。特别是,我们专注于集成的2D和3D系统,确保我们有一个丰富的知识环境,在其中进行探索。这种体验类似于Alan Kay、他在Xerox Pare的团队和Squeak团队创建的原始现代窗口用户界面(Ingalls et al., 2002;凯,1996)。正如这些团队所做的那样,我们也有一个足够丰富的基础设施,允许我们对3D表达的富媒体的表示和操作进行一些深入的探索,并通过这些富媒体世界进行谈判。将讨论一些关键技术,包括动态可移动门户,浮动3D窗口,真正的3D创建工具,实时传送快照,以及全新的概念,如3D门户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Croquet: a menagerie of new user interfaces
A new architecture like Croquet presents numerous opportunities and challenges to create useful interfaces to enable access to the underlying power of the system. In particular, our focus on an integrated 2D and 3D system ensures that we have a rich intellectual environment within which to explore. This experience is similar to the development of the original modern windowing user interface created by Alan Kay, his team at Xerox Pare, and his Squeak team (Ingalls et al., 2002; Kay, 1996). Just as those teams did, we also have an infrastructure that is rich enough to allow us to perform some deep exploration into the presentation and manipulation of rich media expressed in 3D, and in the negotiations through these rich media worlds. A number of key technologies will be discussed including dynamic movable portals, floating 3D windows, true 3D creation tools, live teleporting snapshots, and completely new concepts such as 3D portals.
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