沉浸式VR编程环境中的可用性改进研究

Atsuki Onishi, Satoshi Nishiguchi, Yasuharu Mizutani, Wataru Hashimoto
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引用次数: 1

摘要

已经为初学者提出了可视化编程环境,如Scratch。在这些环境中,可以通过安排以二维形式表示的功能块进行编程。为了提高多个模块的可浏览性,提出了一种在沉浸式VR空间中通过手势交互安排功能模块的编程环境。但是,由于手势估计的误差,Leap Motion在设置数值时的操作误差和环境的可用性都不太好。在这项研究中,我们提出了一种使用VR控制器在沉浸式VR环境中进行编程的操作方法,并比较了结果。我们将把这些成果纳入未来的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study of Usability Improvement in Immersive VR Programming Environment
Visual programming environments such as Scratch have been proposed for beginners. In those environments, programming is possible by arranging function blocks expressed on two dimensions. In order to improve the browsability of many blocks, an environment for programming by arranging functional blocks with hand gesture interaction in immersive VR space has been proposed. However, operation error by Leap Motion when setting the value and the usability of the environment was not good due to the error of estimation of hand gesture. In this study, we propose an operation method using VR controller for programming in an immersive VR environment and compare the results. We will incorporate these results into future development.
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