桌游能让人更聪明吗?两项初步探索性研究

M. Bartolucci, Francesco Mattioli, F. Batini
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引用次数: 7

摘要

近年来,作者见证了桌面游戏的重生。本文旨在通过两种方式研究非随机棋盘游戏的教育潜力:通过相关性研究(n=45)比较“专业成年玩家”和“成年非玩家”的表现;通过非随机对照组前测后测,比较经过26小时游戏训练的一组儿童(n=10)和进行传统教育活动的对照组(n=10)的结果。具体而言,研究人员比较了与流体智力、分析性和聚合性认知过程以及创造力有关的研究结果。研究结果表明,非随机棋盘游戏可以成为认知功能的重要刺激因素,尤其关注创造性方面,因此具有重要的教育功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Do Board Games Make People Smarter?: Two Initial Exploratory Studies
In recent years, the authors have witnessed the rebirth of board games. This contribution aims to investigate the educational potential of non-random board games in two ways: the comparison of performances of “expert adult players” and “adult non-players” through a correlation study (n=45) and the comparison between the results achieved by a group of children after 26 hours of game training (n=10) and those of a control group that carried out traditional educational activities (n=10) by using a nonrandomized control group pretest-posttest. Specifically, the findings relating to fluid intelligence, analytical and converging cognitive processes and creativity were compared. The results suggest that non-random board games can be an important stimulus for the cognitive functions, with a particular focus on the creative side, and therefore have an important educational function.
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