Jarkko M. Vatjus-Anttila, Seamus Hickey, T. Koskela
{"title":"协作3D虚拟空间的自适应内容管理","authors":"Jarkko M. Vatjus-Anttila, Seamus Hickey, T. Koskela","doi":"10.23919/FRUCT.2013.8124237","DOIUrl":null,"url":null,"abstract":"Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle. The burden of such services is divided between extensive amounts of data, which need to be downloaded prior to using the service, and the complexity of the resulting graphical rendering process. In this paper, a proxy based architecture for collaborative virtual spaces is used to manipulate graphical data demand-time to favor both network bandwidth usage and graphical rendering process. In addition, a proof of concept test is shown, regarding how the simplification process gains savings for different client device profiles, including laptops, tablets and mobile devices.","PeriodicalId":325801,"journal":{"name":"2013 13th Conference of Open Innovations Association (FRUCT)","volume":"91 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Adaptive content management for collaborative 3D virtual spaces\",\"authors\":\"Jarkko M. Vatjus-Anttila, Seamus Hickey, T. Koskela\",\"doi\":\"10.23919/FRUCT.2013.8124237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle. The burden of such services is divided between extensive amounts of data, which need to be downloaded prior to using the service, and the complexity of the resulting graphical rendering process. In this paper, a proxy based architecture for collaborative virtual spaces is used to manipulate graphical data demand-time to favor both network bandwidth usage and graphical rendering process. In addition, a proof of concept test is shown, regarding how the simplification process gains savings for different client device profiles, including laptops, tablets and mobile devices.\",\"PeriodicalId\":325801,\"journal\":{\"name\":\"2013 13th Conference of Open Innovations Association (FRUCT)\",\"volume\":\"91 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 13th Conference of Open Innovations Association (FRUCT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/FRUCT.2013.8124237\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 13th Conference of Open Innovations Association (FRUCT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/FRUCT.2013.8124237","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adaptive content management for collaborative 3D virtual spaces
Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle. The burden of such services is divided between extensive amounts of data, which need to be downloaded prior to using the service, and the complexity of the resulting graphical rendering process. In this paper, a proxy based architecture for collaborative virtual spaces is used to manipulate graphical data demand-time to favor both network bandwidth usage and graphical rendering process. In addition, a proof of concept test is shown, regarding how the simplification process gains savings for different client device profiles, including laptops, tablets and mobile devices.