协作3D虚拟空间的自适应内容管理

Jarkko M. Vatjus-Anttila, Seamus Hickey, T. Koskela
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引用次数: 1

摘要

协作3D虚拟空间及其服务对于移动设备来说通常过于沉重。这类服务的负担分为两部分:一是需要在使用服务之前下载大量数据,二是生成的图形呈现过程的复杂性。本文提出了一种基于代理的协作虚拟空间体系结构,用于控制图形数据的需求时间,以满足网络带宽使用和图形呈现过程的双重要求。此外,还展示了一个概念验证测试,说明简化过程如何为不同的客户端设备配置文件(包括笔记本电脑、平板电脑和移动设备)节省成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive content management for collaborative 3D virtual spaces
Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle. The burden of such services is divided between extensive amounts of data, which need to be downloaded prior to using the service, and the complexity of the resulting graphical rendering process. In this paper, a proxy based architecture for collaborative virtual spaces is used to manipulate graphical data demand-time to favor both network bandwidth usage and graphical rendering process. In addition, a proof of concept test is shown, regarding how the simplification process gains savings for different client device profiles, including laptops, tablets and mobile devices.
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