为痴呆症患者和他们的住家照顾者设计一个游戏化的社交平台

A. Tzallas, N. Katertsidis, Konstantinos Glykos, S. Segkouli, K. Votis, D. Tzovaras, C. Barrué, I. Paliokas, U. Cortés
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引用次数: 6

摘要

在本文中,为痴呆症患者及其住家家庭护理人员提供了一个社交游戏化平台,整合了更广泛的诊断方法和互动干预措施。CAREGIVERSPRO-MMD (C-MMD)平台为患者和非正式护理人员(也称为“二元”)提供支持工具,加强自我护理,并在护理点建立社区能力和参与。实施该平台是为了改善社会协作,通过游戏化遵守治疗指南,识别进度指标和指导痴呆症患者管理的措施,以及改善治疗干预和药物依从性的策略和工具。此外,还特别注意了以用户为中心的设计(UCD)平台设计的指导方针、考虑因素和用户需求。平台的设计基于对用户、任务和上下文的深入理解,以提高平台的可用性,并提供具有高可访问性的自适应和直观的用户界面。本文介绍了C-MMD平台的体系结构和服务,特别是游戏化方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a gamified social platform for people living with dementia and their live-in family caregivers
In the current paper, a social gamified platform for people living with dementia and their live-in family caregivers, integrating a broader diagnostic approach and interactive interventions is presented. The CAREGIVERSPRO-MMD (C-MMD) platform constitutes a support tool for the patient and the informal caregiver - also referred to as the dyad - that strengthens self-care, and builds community capacity and engagement at the point of care. The platform is implemented to improve social collaboration, adherence to treatment guidelines through gamification, recognition of progress indicators and measures to guide management of patients with dementia, and strategies and tools to improve treatment interventions and medication adherence. Moreover, particular attention was provided on guidelines, considerations and user requirements for the design of a User-Centered Design (UCD) platform. The design of the platform has been based on a deep understanding of users, tasks and contexts in order to improve platform usability, and provide adaptive and intuitive User Interfaces with high accessibility. In this paper, the architecture and services of the C-MMD platform are presented, and specifically the gamification aspects.
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