社交游戏中主要角色的礼貌策略分析——以《命运/大秩序》社交游戏的第七奇点故事为例

L. T. A. Sembiring, E. Diana, Zesy Aditya
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引用次数: 0

摘要

礼貌策略是在对话中使用的一种策略,通过做出对对方面部威胁较小的表情来保护对方的面子。本研究的目的是分析Fate/Grand Order社交游戏第七奇点故事中两位主要人物的礼貌策略,并分析影响他们礼貌策略选择的因素。本研究采用描述性定性方法。数据的描述以话语的形式进行,并基于Brown和Levinson的礼貌策略理论进行检验。根据所获得的结果,可以得出两个主要人物Mash Kyrielight和Enkidu/Kingu使用了四种礼貌策略(记录在案、积极礼貌、消极礼貌和不记录在案)。这两个角色主要使用积极礼貌策略,而使用最少的策略是直接记录。他们的礼貌策略选择主要受社会距离因素、强迫因素和权力因素的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An analysis of Politeness Strategies Used by Major Characters in Social Game : A study of Seventh Singularity Story of Fate/Grand Order Social Game
Politeness strategy is used in conversations to save addressee’s face by performing an expression that is less threatening for the addressee’s face. The aims of this research are to analyze politeness strategies used by two major characters of the seventh singularity story of Fate/Grand Order social game, and also to analyze the factors that influencing their choicess of politeness strategies. This research employed a descriptive qualitative method. The description of the data is in the form of utterances and examined based on Brown and Levinson theories of politeness strategy. Based on the obtained result, it can be concluded that the two major characters, Mash Kyrielight and Enkidu/Kingu applied four kinds of politeness strategy (bald on record, positive politeness, negative politeness and off record). Both characters mainly used positive politeness strategy, while the least used strategy is bald on-record. Their choice of politeness strategies mostly influenced by social distance factor, imposition and also the power factor.
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