涉及娱乐点击的设计问题

D. Super, Marv M. Westrom, M. Klawe
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引用次数: 9

摘要

本文报道了教育娱乐软件中娱乐点击的有效性的初步结果和方法。讨论了可查找性、流行度和有效性指标。学校和家庭使用的数据是从为~建立的日志文件中获得的,~是EA Kids在1994年末发行的一款面向8-12岁儿童的CD-ROM数学冒险游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design issues involving entertainment click-ons
Preliminary results and methodology is reported ior the effectiveness of entertainment click-ens in edutainrnent software. Indices for findability, popularity and effectiveness are discussed. School and home use data were obtained from log files built for ~, a CD-ROM math adventure for ages 8-12 published by EA Kids in late 1994.
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