基于用户视角的区块链游戏采用实证研究

Shang Gao, Ying Li
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引用次数: 7

摘要

本研究的目的是调查中国用户对区块链游戏的采用情况。本研究应用现有的技术扩散理论开发了一个研究模型,以检查用户对基于区块链的游戏的采用情况。因此,建立了一个包含九个研究假设的研究模型。开发的研究模型使用从210个基于区块链的游戏用户的调查中收集的数据进行了实证测试。采用结构方程模型对收集到的数据进行分析。研究结果表明,9个研究假设中有7个得到了支持。研究发现,信任、感知有用性、感知享受和感知易用性是用户使用基于区块链的游戏的行为意图的关键决定因素。研究模型中最具影响力的关系似乎是感知有用性对用户使用基于区块链的游戏的行为意图的影响。然而,主观规范对用户使用区块链游戏的行为意愿没有显著的积极影响。实际意义政府当局的监管支持对于提供额外的法律确定性以建立用户对基于区块链的游戏的信任至关重要。区块链游戏提供商应安排针对普通用户的培训计划,以增强他们对区块链游戏相关关键功能的理解。区块链游戏开发者应该通过考虑额外的娱乐元素,想出好的设计方案,最大限度地提高用户对区块链游戏的享受。据作者所知,这项研究是第一次从用户的角度调查基于区块链的游戏的采用情况。本研究对区块链技术采用的现有文献有所贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An empirical study on the adoption of blockchain-based games from users' perspectives
Purpose The purpose of the research is to investigate users’ adoption of blockchain-based games in China. Design/methodology/approach This research applied existing technology diffusion theories to develop a research model to examine users’ adoption of blockchain-based games. As a result, a research model with nine research hypotheses was developed. The developed research model was empirically tested using data collected from a survey of 210 blockchain-based games users. Structural equation modeling was applied to analyse the collected data. Findings The results indicated that seven of nine research hypotheses were supported. It was found that trust, perceived usefulness, perceived enjoyment and perceived ease of use were key determinants for users’ behavioural intention to use blockchain-based games. The most influential relationship in the research model appeared to be the effect of perceived usefulness on users’ behavioural intention to use blockchain-based games. However, subjective norms did not have significant positive impacts on users’ behavioural intention to use blockchain-based games. Practical implications The regulatory support from governmental authorities is essential to provide additional legal certainty to build users’ trust in playing blockchain-based games. Blockchain-based games providers should arrange the training program targeted to the general users to enhance their understanding of the key features associated with blockchain-based games. Blockchain-based games developers should come up with good design solutions to maximize user enjoyment with blockchain-based games by considering additional entertainment elements. Originality/value To the best of the authors’ knowledge, this study is first of its kind in investigating the adoption of blockchain-based games from users’ perspectives. This study contributes to the existing literature on the adoption of blockchain technology.
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