感知模型优化高效注视点渲染

Zipeng Zheng, Zhuo Yang, Yinwei Zhan, Yuqing Li, Wenxin Yu
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引用次数: 4

摘要

更高的分辨率、更宽的视场和不断提高的帧率对VR计算资源提出了更高的要求。注视点渲染是应对这些挑战的关键解决方案。介绍了一种优化注视点渲染的感知模型。镶嵌水平和剔除区域根据视觉灵敏度自适应调整。我们在满足视觉感知的同时提高了渲染性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perceptual model optimized efficient foveated rendering
Higher resolution, wider FOV and increasing frame rate of HMD are demanding more VR computing resources. Foveated rendering is a key solution to these challenges. This paper introduces a perceptual model optimized foveated rendering. Tessellation levels and culling areas are adaptively adjusted based on visual sensitivity. We improve rendering performance while satisfying visual perception.
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