感知品质、感知享受及社会影响对英勇品牌忠诚度的影响

Jonathan Alexander, D. Hidayat
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引用次数: 0

摘要

摘要本研究的目的是揭示玩家在玩《英勇》游戏时是否存在质量-享受-社会影响-满意度-忠诚度的差距。该研究采用演绎法和定量研究方法,对印度尼西亚的《Valorant》游戏玩家进行了一项非概率方便抽样的在线调查。调查结果为96份有效问卷,并进行了定量分析。研究结果显示,当涉及到游戏《英勇》的背景时,印度尼西亚的玩家中存在着质量-享受-社会影响-满意度-忠诚度的差距。对顾客满意影响最大的决定因素是知觉享受,对顾客忠诚影响最大的决定因素是知觉质量。建议的电子竞技体验将有助于不断增长的知识体系,旨在理解电子竞技消费者行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Perceived Quality, Perceived Enjoyment, and Social Influence toward Brand Loyalty of Valorant
ABSTRACT The purpose of the study was to reveal if there exists a quality-enjoyment-social influence-satisfaction-loyalty gap among gamers when it comes to playing the game Valorant. The study used a deductive and quantitative research approach by conducting an online survey which was distributed with a non-probability convenience sampling technique toward Valorant game players in Indonesia. The survey resulted in 96 valid responses which was quantitatively analyzed. The findings revealed that there exists a quality-enjoyment-social influence-satisfaction-loyalty gap among gamers in Indonesia when it comes to the context of the game Valorant. The most influential determinant affecting customer satisfaction was perceived enjoyment, and the most affecting loyalty was perceived quality. The suggested e-sports experience will contribute to the growing body of knowledge aimed at understanding e-sports consumer behavior.
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