虚拟游戏化与学生社会互动问题

S. Khrapov, L. Baeva, A. Grigorev, Dmitriy.A. Bibarsov
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摘要

本文探讨了在教育数字化和虚拟游戏化技术在教学过程中的应用背景下,学生社会互动的系统性问题。作者对虚拟游戏化现象和条件对学生社会互动“垂直”和“水平”过程的影响进行了跨学科分析,这决定了他们在数字社会中社会化和专业化的建设性或破坏性向量。作者认为,专业使用游戏化教学技术可以显著降低教育数字化的社会风险,提高交流和教育环境的安全水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Gamification and Problems of Students’ Social Interaction
The article concerns the systemic problem of students’ social interactions in the context of digitalization of education and usage of virtual gamification technologies in pedagogical process. The authors conducted an interdisciplinary analysis of influence of the phenomena and conditions of virtual gamification on the “vertical” and “horizontal” processes of students’ social interactions, which determine constructive or destructive vectors of their socialization and professionalization in a digital society. The authors concluded that professional use of gamification pedagogical technologies can significantly reduce the social risks of digitalization of education and increase the level of safety of communicative and educational environment.
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