{"title":"在Max Where虚拟现实的存在水平","authors":"Borbála Berki","doi":"10.1109/CogInfoCom50765.2020.9237826","DOIUrl":null,"url":null,"abstract":"Presence is the sense of being inside a virtual environment, that can be experienced also in desktop virtual realities not only in full-immersive VRs. MaxWhere is a desktop virtual reality that is used in education and for collaborative work. This VR can be considered as a 3D browser because in the space there are several smartboards where any web-content, document, or image can be displayed. This study compares the sense of presence in MaxWhere virtual reality to other desktop virtual realities with the Igroup Presence Questionnaire. This VR is in focus of numerous scientific research, thus this comparison of presence level could be a great starting point for them. The analysis showed that the level of presence in MaxWhere virtual reality corresponds to the average presence level in other desktop virtual realities. The analysis of the presence profile has shown that the general sense of presence and the spatial presence are relatively high in this VR. The experienced realism scale is the lowest because this VR is designed to foster working and learning inside the virtual space and not for having a high fidelity.","PeriodicalId":236400,"journal":{"name":"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"117 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Level of Presence in Max Where Virtual Reality\",\"authors\":\"Borbála Berki\",\"doi\":\"10.1109/CogInfoCom50765.2020.9237826\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Presence is the sense of being inside a virtual environment, that can be experienced also in desktop virtual realities not only in full-immersive VRs. MaxWhere is a desktop virtual reality that is used in education and for collaborative work. This VR can be considered as a 3D browser because in the space there are several smartboards where any web-content, document, or image can be displayed. This study compares the sense of presence in MaxWhere virtual reality to other desktop virtual realities with the Igroup Presence Questionnaire. This VR is in focus of numerous scientific research, thus this comparison of presence level could be a great starting point for them. The analysis showed that the level of presence in MaxWhere virtual reality corresponds to the average presence level in other desktop virtual realities. The analysis of the presence profile has shown that the general sense of presence and the spatial presence are relatively high in this VR. The experienced realism scale is the lowest because this VR is designed to foster working and learning inside the virtual space and not for having a high fidelity.\",\"PeriodicalId\":236400,\"journal\":{\"name\":\"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)\",\"volume\":\"117 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CogInfoCom50765.2020.9237826\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 11th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CogInfoCom50765.2020.9237826","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Presence is the sense of being inside a virtual environment, that can be experienced also in desktop virtual realities not only in full-immersive VRs. MaxWhere is a desktop virtual reality that is used in education and for collaborative work. This VR can be considered as a 3D browser because in the space there are several smartboards where any web-content, document, or image can be displayed. This study compares the sense of presence in MaxWhere virtual reality to other desktop virtual realities with the Igroup Presence Questionnaire. This VR is in focus of numerous scientific research, thus this comparison of presence level could be a great starting point for them. The analysis showed that the level of presence in MaxWhere virtual reality corresponds to the average presence level in other desktop virtual realities. The analysis of the presence profile has shown that the general sense of presence and the spatial presence are relatively high in this VR. The experienced realism scale is the lowest because this VR is designed to foster working and learning inside the virtual space and not for having a high fidelity.