SciTime:三年级科学类手机游戏开发框架

Lea Angela Sevillena, Renniel S. Canoy, Jayson Raymund D. Bermudez
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引用次数: 1

摘要

这项研究显示了使用移动应用程序作为一种工具的重要性和优势,对于在课堂上学习和获取信息有困难的三年级学生。这个教育手机游戏应用程序提供了一种创新的方法来学习科学,专注于整个学年的每个评分期的主题。改变课堂的情绪可以帮助每个人都有动力,并专注于他们的课程与使用这个教育手机游戏应用程序。它为学生提供了探索和回答自己对主题的好奇心的能力,因此,他们可以有更多的兴趣和继续学习的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
SciTime: Framework for mobile game development for grade 3 science subject
This study shows the importance and advantages of using the mobile application as a tool for grade 3 students who are having a hard time studying and acquiring information in their class. This educational mobile game application gives an innovative approach to learning science that focuses on topics per grading period of the entire school year. Changing the mood of the class helps everyone to be motivated and focus on their lesson with the use of this educational mobile game application. It provides the students the ability to explore and answer their own curiosity regarding the subject, therefore, they can have more interest and continue the process of learning.
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