实用点对点多媒体流系统的仿真框架

Mea Wang, H. Shojania, Baochun Li
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引用次数: 5

摘要

为了快速发展点对点(P2P)多媒体流系统的新设计,非常需要在本地服务器集群的受控和可重复的实验环境中对它们进行测试和故障排除,因为在实时生产和关键任务点对点会话(例如实时P2P流)中集成未经测试的协议是有风险的。虽然可以用虚拟机监视器构建这样的受控实验,但存在许多挑战和障碍:(1)对于没有系统专业知识的研究人员来说,部署这种资源匮乏的虚拟机环境是复杂和耗时的;(2)系统设计者需要实现许多基本的流元素,如回放缓冲区和消息切换。在本文中,我们试图通过引入Crystal来解决这些挑战,Crystal是一个实用的P2P多媒体流系统仿真框架,它为在受控服务器集群环境中开发、测试和排除新流系统设计提供支持。这是我们势在必行的设计目标,水晶提供易于使用,快速的实验周转,并模拟现实的P2P环境的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Crystal: An Emulation Framework for Practical Peer-to-Peer Multimedia Streaming Systems
To rapidly evolve new designs of peer-to-peer (P2P) multimedia streaming systems, it is highly desirable to test and troubleshoot them in a controlled and repeatable experimental environment in a local cluster of servers, as it is risky to integrate untested protocols in live production and mission-critical peer-to-peer sessions, such as live P2P streaming. Though it is possible to construct such controlled experiments with virtual machine monitors, there are a number of challenges and roadblocks: (1) The deployment of such resource-hungry virtual machine environments are complicated and time-consuming for researchers without prior systems expertise; (2) The system designer needs to implement many basic streaming elements, such as playback buffers and message switches. In this paper, we seek to address these challenges by introducing Crystal, an emulation framework for practical P2P multimedia streaming systems, which provides support for developing, testing, and troubleshooting new streaming system designs in a controlled server cluster environment. It is our imperative design objective that Crystal offers ease of use, rapid experimental turnaround, and the capability of emulating realistic P2P environments.
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