真实和虚拟环境中基于动作的倾斜感知

N. Mourkoussis, Fiona M. Rivera, T. Troscianko, K. Mania, R. Hawkes
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引用次数: 0

摘要

提出了一种基于步态的基于动作的斜度运动测量方法。根据脚在撞击前与水平地平面的角度得出的这一措施在生态上是有效的(图1)。这项工作探讨了所提议的措施是否受到步行面材料和步行坡道倾角等因素的影响。此外,实验研究是在真实环境和虚拟环境中进行的。将真实世界的空间判断与模拟结果进行比较,可以提供性能基准和工具,以评估技术设置是否与真实世界的任务情况具有相似的功能保真度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Action-based slant perception in real and virtual environments
An innovative action-based motoric measure of slant is proposed, based on gait. This measure is ecologically-valid derived from the angle that the foot makes in relation to the horizontal ground plane immediately before impact (Figure 1). This work explores whether the proposed measure is affected by factors such as material of the walking surface and inclination of the walking ramps. Moreover, experimental studies were conducted in a real environment set-up and in its virtual counterpart. Comparisons between real-world spatial judgments and simulation equivalents provide performance benchmarks as well as tools to assess whether a technological set-up would be of similar functional fidelity to a real-world task situation.
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