用于图像和动画艺术增强的对象膨胀

Xiaoqiang Ding, Ren Peng, Jinhui Yu
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引用次数: 0

摘要

我们提出了一种方法来膨胀对象图形的艺术增强图像和动画。我们的方法的基本思想是首先通过插值分配给三角形顶点的法线来近似物体表面的法线,然后通过偏移纹理坐标来变形物体区域内的纹理,其量由应用于法线的经验函数决定。膨胀物体的最终外观是通过使用物体区域上的近似法线和变形纹理计算的阴影来建议的。实验结果表明,基于三角形的法向插值方法比之前基于物体边界的法向插值方法能够更好地逼近物体表面,从而减少了获得光滑膨胀表面所需的迭代次数,从而大大加快了膨胀过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object Inflation for Artistic Augmentation in Images and Animations
We propose a method to inflate object figures for artistic augmentation in images and animations. The basic idea of our method is first to approximate normals of object surfaces by interpolating normals assigned to vertices of triangles obtained by triangulating the object region, and then deform textures inside the object region by offsetting texture coordinates with amount determined by empirical functions applied to normals. The final appearance of inflated objects is suggested by both shading calculated by use of approximated normals and deformed textures over the object region. The experimental results demonstrate that our triangle based normal interpolation approach is able to better approximate the object surface than the previous object boundary based normal interpolation did, thus, the inflation process can be speeded up significantly due to reduction in number of iterations required for obtaining a smooth inflated surface.
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