beEco:与儿童共同设计游戏以提高环保意识-个案研究

N. Nunes, Valentina Nisi, K. Rennert
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引用次数: 8

摘要

在本文中,我们描述了beEco的发展目标和挑战,beEco是一个旨在提高环境意识的互动游戏。在这里,我们讲述了基于人机交互的过程和互动游戏的设计策略,旨在促进当地居民和自然保护区公园之间新的更积极的对话。该团队认识到关系的力量、儿童的创造潜力和情感影响,最终让当地学校参与到互动游戏的视觉设计中。在这里,我们展示并讨论了我们的实地研究、设计决策和几次迭代原型测试的结果。最后,我们将讨论我们的结果与项目目标的对比。该项目旨在提高当地专业人士的环保意识,并在当地居民和自然公园之间建立一种新的、更积极的对话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study
In this paper we describe the goals and challenges posed by the development of beEco an interactive game aiming to increasing environmental awareness. Here we recount the HCI based process and design strategy for an interactive game aiming at promoting a new and more positive dialogue between the local population and a Nature Reserve Park. Recognizing the power of relationships and the creative potential and emotional impact of children, the team ended up involving local schools in the visual design of the interactive game. Here, we present and discuss our field research, design decisions and the results from several iterative prototype testing. We conclude with a discussion about our results compared to the aims of the project. The project targeted an increase of environmental awareness of the local professionals and the creation of a new and more positive dialogue between the local population and the Nature Park.
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