改进软件项目的游戏化:项目管理中的系统映射

Liliana Machuca-Villegas, G. Gasca-Hurtado
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引用次数: 6

摘要

纵观历史,众所周知,软件项目管理问题会对软件质量和此类项目的成功产生负面影响。面对这些问题,一些研究提出了改进软件项目管理结果的解决方案,以期为软件项目管理的成功做出重大贡献。本文的目的是对软件项目管理的背景进行研究,确定已经被游戏化策略干预的管理领域,以进行软件过程改进。为此,本工作提出了一种系统的映射作为一种研究方法,有助于识别初级研究,以分析信息并根据既定的研究标准对其进行分类。我们找到了2011年至2017年间发表的55项主要研究,并对其进行了信息分析。这一分析强调了使用游戏化作为软件项目管理过程领域改进策略的研究数量的增加。我们通过分析研究方法的类型和出版物的类型对所选研究进行分类。这一分析表明,它仍然是开发研究的一个领域,并且有必要继续致力于改进软件项目管理过程,以促进其结果的成功。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification for improving software project: Systematic mapping in project management
Throughout history, software project management issues have been known to negatively affect the software quality and the success of this type of projects. Faced with such issues, some research have proposed solutions to improve the results in software project management in order to contribute significantly to its success. The objective of this paper is to carry out a study of the context of software project management, identifying the management areas that have been intervened with gamification strategies for software process improvement. To this end, this work proposes a systematic mapping as a research method that facilitates the identification of primary studies to analyze information and classify it based on established research criteria. We found 55 primary studies published between 2011 and 2017, on which we performed an information analysis. This analysis highlights the increase in the number of studies that use gamification as an improvement strategy for software project management processes areas. We classified the selected studies by analyzing the type of research method and the type of publication. This analysis shows that it is still an area of research in development and that it is necessary to continue working on the improvement of software project management processes with the aim of contributing to the success of its results.
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