虚拟排练套件:虚拟表演练习的环境和框架

Zachary Mckendrick, Lior Somin, Patrick Finn, E. Sharlin
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引用次数: 0

摘要

当代行为艺术家使用虚拟现实(VR)工具来创造身临其境的叙事,并扩展传统表演媒介的边界。随着媒介的发展,表演实践也在随之变化。我们的工作探索了利用VR来支持创作过程的方法,通过引入虚拟排练套件(VRS),为用户提供大规模排练或表演环境的体验,同时占用有限的物理空间和最小的现实世界障碍。在本文中,我们讨论了在VRS内进行的场景研究实验的结果。此外,我们还提供了阈值协议框架,旨在支持用户进入和退出VR体验。我们的数字表演实践和创造性合作的综合方法将传统和现代表演技术与HCI研究相结合,利用虚拟现实技术的创新能力,为演员创造可访问的沉浸式体验,同时通过状态变化协议促进用户的存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance Practice
Contemporary performance artists use Virtual Reality (VR) tools to create immersive narratives and extend the boundaries of traditional performance mediums. As the medium evolves, performance practice is changing with it. Our work explores ways to leverage VR to support the creative process by introducing the Virtual Rehearsal Suite (VRS) that provides users with the experience of a large-scale rehearsal or performance environment while occupying limited physical space and minimal real-world obstructions. In this paper, we discuss findings from scene study experiments conducted within the VRS. In addition, we contribute our thresholding protocols a framework designed to support user transitions into and out of VR experiences. Our integrated approach to digital performance practice and creative collaboration combines traditional and contemporary acting techniques with HCI research to harness the innovative capabilities of virtual reality technologies creating accessible, immersive experiences for actors while facilitating user presence through state change protocols.
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