调查学生学习地方文化兴趣的手机竞赛游戏实验

Shao-Chen Chang, Gwo-jen Hwang, Chin-Chung Tsai, Jyh‐Chong Liang
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引用次数: 5

摘要

本文以竞技棋盘游戏的形式开发了一款手机竞技游戏,以吸引学生参与当地文化的学习。学生们被要求通过在平板电脑上投掷骰子来决定自己的移动,以此来学习手机游戏。手机游戏的每一步都与现实世界的观察任务或在线信息搜索问题有关。前者旨在引导学生通过观察现实世界的目标获得知识和经验,后者旨在帮助学生从网络上获得补充资料。进行了一项实验以收集学生的反馈。实验结果表明,该方法显著提高了学生学习本土文化的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture
In this paper, a mobile competition game was developed in the form of a competitive board game for engaging students in learning local cultural. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. The former aimed to guide the students to acquire knowledge and gain experiences via observing real-world targets, while the latter aimed to help the students obtain supplementary materials from the web. An experiment was conducted to collect feedback from students. The experimental results showed that the proposed approach significantly prompted the students' interests in learning local culture.
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