智能手机游戏:杀手级应用?

P. Hingston, C. Congdon, G. Kendall
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引用次数: 6

摘要

手机游戏是一个充满创新的领域,开发者正在探索新类型的游戏,探索移动设备、玩家和他们所处的互联世界之间的新互动方式。手机游戏世界是AI和CI的完美游乐场,为使用适应性、学习和智能内容创造的游戏产生大量数据。在本文中,我们将探讨这一潜在的移动智能杀手级应用。我们建议将小型、轻量级的AI/CI库与云中的AI/CI服务结合起来,以完成繁重的工作。为了使我们的想法更加具体,我们描述了一款我们制作的新手机游戏,它展示了这种方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile games with intelligence: A killer application?
Mobile gaming is an arena full of innovation, with developers exploring new kinds of games, with new kinds of interaction between the mobile device, players, and the connected world that they live in and move through. The mobile gaming world is a perfect playground for AI and CI, generating a maelstrom of data for games that use adaptation, learning and smart content creation. In this paper, we explore this potential killer application for mobile intelligence. We propose combining small, light-weight AI/CI libraries with AI/CI services in the cloud for the heavy lifting. To make our ideas more concrete, we describe a new mobile game that we built that shows how this can work.
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