虚拟现实中的三维人物建模

S. Kiss
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引用次数: 5

摘要

提出了一种基于交互式web技术的虚拟现实建模系统。该系统的目标是为开发具有关节结构的3D角色提供一个用户友好的虚拟环境。该界面允许对角色的关节结构(层次结构)和其部分几何形状(皮肤)进行建模。该系统的新颖性包括:(1)所使用的web技术(VRML, Java和EAI)的组合,它提供了在线建模的可能性;(2)基于操作的规则和约束,从而提供了界面元素;(3)用作图形原语的顶点和顶点集;(4)基于h - animm结构元素处理和扩展层次结构的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D character modeling in virtual reality
The paper presents a virtual reality modeling system based on interactive web technologies. The system's goal is to provide a user-friendly virtual environment for the development of 3D characters with an articulated structure. The interface allows the modeling of both the character's joint structure (the hierarchy) and its segment geometry (the skin). The novelty of the system consists of (1) the combination of web technologies used (VRML, Java and EAI) which provides the possibility of online modeling, (2) rules and constraints based operations and thus interface elements, (3) vertices and sets of vertices used as graphics primitives and (4) the possibility to handle and extend hierarchies based on the H-anim structure elements.
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