数字角色的服装改装

F. D. Goes, Donald Fong, Meredith O'Malley
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引用次数: 0

摘要

我们提出了一种在不同形状的人物之间进行服装改装的新技术。我们的方法是基于一种新颖的迭代方案,交替进行松弛和重新绑定优化。在松弛步骤中,我们使用仿射不变坐标,以使输入的3D服装适应目标角色的形状,同时最小化网格畸变。在重新绑定步骤中,我们通过用户规定的紧度值来重置修改后的服装与人物身体之间的间距。我们的方法还支持对多层、接缝和折叠的空间和结构安排进行编码的附加约束。我们在皮克斯的故事片《灵魂》中使用了这个改装工具,在不同的数字角色之间转移服装碎片。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Garment Refitting for Digital Characters
We present a new technique to refit garments between characters of different shapes. Our approach is based on a novel iterative scheme that alternates relaxation and rebinding optimizations. In the relaxation step, we use affine-invariant coordinates in order to adapt the input 3D garment to the shape of a target character while minimizing mesh distortion. In the rebinding step, we reset the spacing between the refitted garment and the character body controlled by user-prescribed tightness values. Our method also supports additional constraints that encode the spatial and structural arrangement of multi-layers, seams, and fold-overs. We employed this refit tool in Pixar’s feature film Soul to transfer garment pieces between various digital characters.
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