三维人物创建系统采用感性规则与适应度提取方法

Masaki Ando, M. Hagiwara
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引用次数: 4

摘要

本文提出了一种基于感性规则和适应度值提取方法的三维人物创作系统。在提出的系统中,一个反映用户感性的三维字符用一些构造属性来表示。通过感性规则提取方法,将反映用户感性所必需的属性提取为if-then规则。感性规则的结果部分具有适应性。通过引入适应度,提取出的感性规则具有优先权。因此,感性规则可以有效地使用。系统生成的三维字符和用户的评价值被存储为数据,并通过分析数据提取出感性规则。将提取的感性规则应用于创建3D角色。我们已经通过实验证实了所提出的系统可以创造出反映用户感性的3D人物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D character creation system using Kansei rule with the fitness extraction method
In this paper, we propose a 3D character creation system using an extraction method of kansei (sensibility) rule with fitness value. In the proposed system, a 3D character reflected kansei of the user is expressed with some constitution attributes. The attributes that are necessary to reflect kansei of the user are extracted as if-then rules by kansei rule extraction method. The consequent part of kansei rule has the fitness. By introducing the fitness, extracted kansei rules have priority. Therefore, kansei rules can be used effectively. 3D characters created by the proposed system and the user's evaluation values are stored as data, and kansei rules are extracted by analyzing the data. The extracted kansei rules are applied to create 3D characters. We have confirmed that the proposed system can create 3D characters reflected kansei of the user through experiments.
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