{"title":"初级学生基本的电子能力模块画板","authors":"Indah Dwi Cahyanti Dipura, Iriaji, S. Anggriani","doi":"10.17977/um064v3i52023p647-666","DOIUrl":null,"url":null,"abstract":"Era globalisasi menggerus pengetahuan remaja mengenai budaya lokal khususnya pewayangan sehingga rasa cinta remaja terhadap budayanya sendiri semakin memudar seperti remaja yang menyukai K-Pop, Anime, J-Pop dsb. Pengembangan bahan ajar yang mengangkat kebudayaan khususnya pewayangan terbatas sehingga peneliti mengembangkan e-modul dengan menyisipkan karakter pewayangan. Tujuan penelitian yaitu mengembangkan dan menghasilkan e-modul kompetensi dasar menggambar komik berkarakter wayang. Metode penelitian ini menggunakan penelitian dan pengembangan dengan model pengembangan ADDIE terdiri dari: (1) analisis; (2) desain; (3) pengembangan; (4) implementasi; dan (5) evaluasi. Pengambilan data menggunakan teknik kualitatif dan kuantitatif. Penelitian ini menghasilkan e-modul menggambar komik berkarakter wayang untuk kelas VIII yang telah divalidasi. Instrumen yang digunakan yaitu angket uji validasi ahli, angket uji efektivitas oleh peserta didik dan pretest posttest. Hasil penelitian dan pengembangan yaitu e-modul yang telah dikembangkan sangat efektif dalam meningkatkan pemahaman dan ketertarikan peserta didik dalam mempelajari materi lebih cepat karena terdapat ilustrasi wayang yang membantu mengarahkan peserta didik ketika mempelajari e-modul.\nKata kunci: e-modul, kompetensi dasar, menggambar komik, berkarakter wayang\nDeveloping E-Module on Basic Competencies of Drawing Comics with Wayang Characters for Senior High School Students’\nThe era of globalization has eroded adolescents' knowledge of local culture, especially puppetry, so that adolescents' love for their own culture is fading, such as teenagers who like K-Pop, Anime, J-Pop, and so on. The development of teaching materials that raise culture, especially puppetry, is limited so that researchers develop e-modules by inserting puppet characters. The purpose of the research is to develop and produce e-modules for basic competencies in drawing comics with puppet characters. This research method uses research and development with the ADDIE development model consisting of: (1) analysis; (2) design; (3) development; (4) implementation; and (5) evaluation. Data were collected using qualitative and quantitative techniques. This research produced a validated e-module for drawing comics with puppet characters for class VIII. The instruments used are expert validation test questionnaire, effectiveness test questionnaire by students and pretest posttest. The results of research and development are e-modules that have been developed are very effective in increasing students' understanding and interest in learning the material faster because there are puppet illustrations that help direct students when studying e-modules.\nKeywords: e-module, basic competency, drawing comics, wayang characters","PeriodicalId":337772,"journal":{"name":"JoLLA: Journal of Language, Literature, and Arts","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Pengembangan E-Modul Kompetensi Dasar Menggambar Komik Berkarakter Wayang untuk Siswa SMP\",\"authors\":\"Indah Dwi Cahyanti Dipura, Iriaji, S. Anggriani\",\"doi\":\"10.17977/um064v3i52023p647-666\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Era globalisasi menggerus pengetahuan remaja mengenai budaya lokal khususnya pewayangan sehingga rasa cinta remaja terhadap budayanya sendiri semakin memudar seperti remaja yang menyukai K-Pop, Anime, J-Pop dsb. Pengembangan bahan ajar yang mengangkat kebudayaan khususnya pewayangan terbatas sehingga peneliti mengembangkan e-modul dengan menyisipkan karakter pewayangan. Tujuan penelitian yaitu mengembangkan dan menghasilkan e-modul kompetensi dasar menggambar komik berkarakter wayang. Metode penelitian ini menggunakan penelitian dan pengembangan dengan model pengembangan ADDIE terdiri dari: (1) analisis; (2) desain; (3) pengembangan; (4) implementasi; dan (5) evaluasi. Pengambilan data menggunakan teknik kualitatif dan kuantitatif. Penelitian ini menghasilkan e-modul menggambar komik berkarakter wayang untuk kelas VIII yang telah divalidasi. Instrumen yang digunakan yaitu angket uji validasi ahli, angket uji efektivitas oleh peserta didik dan pretest posttest. Hasil penelitian dan pengembangan yaitu e-modul yang telah dikembangkan sangat efektif dalam meningkatkan pemahaman dan ketertarikan peserta didik dalam mempelajari materi lebih cepat karena terdapat ilustrasi wayang yang membantu mengarahkan peserta didik ketika mempelajari e-modul.\\nKata kunci: e-modul, kompetensi dasar, menggambar komik, berkarakter wayang\\nDeveloping E-Module on Basic Competencies of Drawing Comics with Wayang Characters for Senior High School Students’\\nThe era of globalization has eroded adolescents' knowledge of local culture, especially puppetry, so that adolescents' love for their own culture is fading, such as teenagers who like K-Pop, Anime, J-Pop, and so on. The development of teaching materials that raise culture, especially puppetry, is limited so that researchers develop e-modules by inserting puppet characters. 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引用次数: 1
摘要
全球化时代,年轻人对当地文化的了解,尤其是对环境的了解,随着对自己文化的热爱逐渐消失,年轻人对自己文化的爱也在逐渐消失。提升文化的教学材料的发展是有限的,研究人员通过插入说明性字符来开发e模块。研究的目的是开发和生成基本的能力模块,画木偶漫画。本研究方法采用ADDIE开发模式的研究和开发方法包括:(1)分析;(2)设计;(3)发展;(4)实施;(5)评估。数据提取采用定性和定量技术。这项研究为八年级的学生制作了丰富多彩的漫画画板。使用的工具是专家验证的试金石,学习者和预科生的有效试金石。研究和开发的e模块是如何有效地提高学习者对材料学习的理解和兴趣的,因为有一个木版插图可以帮助学习者在研究e模块时指导学习者。关键词:e-modul,基本能力,画漫画,个性wayangDeveloping E-Module on Basic画漫画公司和木偶Characters之Competencies for高级高中学生'The殉道全球化的时代已eroded青少年对本地文化的知识,尤其是puppetry,所以为他们自己的青少年“爱艾米,世卫组织,美国这样的青少年喜欢韩流文化是j - pop、动漫,and so on。培养的材料的发展,特别是puppetry,是有限的,所以研究人员通过附加的puserte characters培养e-模。这项研究的目的是培养和生产一种用木偶功能设计的基本文化模式。(1)分析方法;(2)设计;(3)发展;(4) implementation;(5)评估。数据正在使用qualitative和定量技术收集数据。这项研究产生了一种有效的e模块,用于制作带有挺举功能的八年级学生漫画。过去的工具是验证问题测试,效果测试问题由学生和预科。研究和发展的结果是研究学生们最有效的学习方法,因为在学习过程中有一种引导学生的错觉。e模块,基本强迫,drawing漫画,木偶角色
Pengembangan E-Modul Kompetensi Dasar Menggambar Komik Berkarakter Wayang untuk Siswa SMP
Era globalisasi menggerus pengetahuan remaja mengenai budaya lokal khususnya pewayangan sehingga rasa cinta remaja terhadap budayanya sendiri semakin memudar seperti remaja yang menyukai K-Pop, Anime, J-Pop dsb. Pengembangan bahan ajar yang mengangkat kebudayaan khususnya pewayangan terbatas sehingga peneliti mengembangkan e-modul dengan menyisipkan karakter pewayangan. Tujuan penelitian yaitu mengembangkan dan menghasilkan e-modul kompetensi dasar menggambar komik berkarakter wayang. Metode penelitian ini menggunakan penelitian dan pengembangan dengan model pengembangan ADDIE terdiri dari: (1) analisis; (2) desain; (3) pengembangan; (4) implementasi; dan (5) evaluasi. Pengambilan data menggunakan teknik kualitatif dan kuantitatif. Penelitian ini menghasilkan e-modul menggambar komik berkarakter wayang untuk kelas VIII yang telah divalidasi. Instrumen yang digunakan yaitu angket uji validasi ahli, angket uji efektivitas oleh peserta didik dan pretest posttest. Hasil penelitian dan pengembangan yaitu e-modul yang telah dikembangkan sangat efektif dalam meningkatkan pemahaman dan ketertarikan peserta didik dalam mempelajari materi lebih cepat karena terdapat ilustrasi wayang yang membantu mengarahkan peserta didik ketika mempelajari e-modul.
Kata kunci: e-modul, kompetensi dasar, menggambar komik, berkarakter wayang
Developing E-Module on Basic Competencies of Drawing Comics with Wayang Characters for Senior High School Students’
The era of globalization has eroded adolescents' knowledge of local culture, especially puppetry, so that adolescents' love for their own culture is fading, such as teenagers who like K-Pop, Anime, J-Pop, and so on. The development of teaching materials that raise culture, especially puppetry, is limited so that researchers develop e-modules by inserting puppet characters. The purpose of the research is to develop and produce e-modules for basic competencies in drawing comics with puppet characters. This research method uses research and development with the ADDIE development model consisting of: (1) analysis; (2) design; (3) development; (4) implementation; and (5) evaluation. Data were collected using qualitative and quantitative techniques. This research produced a validated e-module for drawing comics with puppet characters for class VIII. The instruments used are expert validation test questionnaire, effectiveness test questionnaire by students and pretest posttest. The results of research and development are e-modules that have been developed are very effective in increasing students' understanding and interest in learning the material faster because there are puppet illustrations that help direct students when studying e-modules.
Keywords: e-module, basic competency, drawing comics, wayang characters