基于MMORPG的高等教育社交

Mário Silva, D. Gomes, L. Silva, D. Gomes
{"title":"基于MMORPG的高等教育社交","authors":"Mário Silva, D. Gomes, L. Silva, D. Gomes","doi":"10.1145/3544538.3544637","DOIUrl":null,"url":null,"abstract":"Our society is a complex network of people that requires cooperation and socialization to thrive, being that interaction and communication between individuals have been key parts of our society since the beginning of its existence. With the rise of the Covid-19 pandemic and the need to quarantine, this complex need has been truly affected on many sectors, and we became less connected. Technology was an important factor during the early days of the pandemic, with people starting to opt for certain systems and platforms that allowed them to stay in touch with each other, however nowadays, there are still massive limitations to these platforms when it comes to an interaction’s ambiance due to the lack of user immersion. In this paper, we present an MMORPG with a scalable infrastructure able to host events for hundreds of people, but most importantly that allows users to communicate in a more realistic manner with a set of functionalities that fulfil the goal to combat the undesirable isolation. To verify the effectiveness of our platform, questionnaires, and usability tests were conducted.","PeriodicalId":347531,"journal":{"name":"Proceedings of the 11th Euro American Conference on Telematics and Information Systems","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Socializing in Higher Education through an MMORPG\",\"authors\":\"Mário Silva, D. Gomes, L. Silva, D. Gomes\",\"doi\":\"10.1145/3544538.3544637\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Our society is a complex network of people that requires cooperation and socialization to thrive, being that interaction and communication between individuals have been key parts of our society since the beginning of its existence. With the rise of the Covid-19 pandemic and the need to quarantine, this complex need has been truly affected on many sectors, and we became less connected. Technology was an important factor during the early days of the pandemic, with people starting to opt for certain systems and platforms that allowed them to stay in touch with each other, however nowadays, there are still massive limitations to these platforms when it comes to an interaction’s ambiance due to the lack of user immersion. In this paper, we present an MMORPG with a scalable infrastructure able to host events for hundreds of people, but most importantly that allows users to communicate in a more realistic manner with a set of functionalities that fulfil the goal to combat the undesirable isolation. To verify the effectiveness of our platform, questionnaires, and usability tests were conducted.\",\"PeriodicalId\":347531,\"journal\":{\"name\":\"Proceedings of the 11th Euro American Conference on Telematics and Information Systems\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 11th Euro American Conference on Telematics and Information Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3544538.3544637\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th Euro American Conference on Telematics and Information Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3544538.3544637","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

我们的社会是一个复杂的人际网络,需要合作和社会化才能蓬勃发展,因为个人之间的互动和沟通从一开始就是我们社会的关键部分。随着Covid-19大流行的兴起和隔离的需要,这种复杂的需求在许多部门受到了真正的影响,我们的联系变得更少了。在疫情初期,技术是一个重要因素,人们开始选择某些系统和平台来保持彼此联系,但如今,由于缺乏用户沉浸感,这些平台在互动氛围方面仍然存在很大的局限性。在本文中,我们呈现了一款具有可扩展基础设施的MMORPG,该基础设施能够为数百人举办活动,但最重要的是,它允许用户以更现实的方式与一组功能进行交流,以实现消除不良隔离的目标。为了验证我们平台的有效性,我们进行了问卷调查和可用性测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Socializing in Higher Education through an MMORPG
Our society is a complex network of people that requires cooperation and socialization to thrive, being that interaction and communication between individuals have been key parts of our society since the beginning of its existence. With the rise of the Covid-19 pandemic and the need to quarantine, this complex need has been truly affected on many sectors, and we became less connected. Technology was an important factor during the early days of the pandemic, with people starting to opt for certain systems and platforms that allowed them to stay in touch with each other, however nowadays, there are still massive limitations to these platforms when it comes to an interaction’s ambiance due to the lack of user immersion. In this paper, we present an MMORPG with a scalable infrastructure able to host events for hundreds of people, but most importantly that allows users to communicate in a more realistic manner with a set of functionalities that fulfil the goal to combat the undesirable isolation. To verify the effectiveness of our platform, questionnaires, and usability tests were conducted.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信