免费游戏中玩家行为的跨游戏建模

Andrej Vítek
{"title":"免费游戏中玩家行为的跨游戏建模","authors":"Andrej Vítek","doi":"10.1145/3340631.3398677","DOIUrl":null,"url":null,"abstract":"Player modelling is an important task for almost any game creator, which helps in understanding the player-base. One of the major issues is an early leave of players which makes modelling them challenging. In our research, we focus on the cold-start problem by utilizing information about a player from multiple games or other players in a given game. Although multiple studies focus on cross-game modelling, they still often require manual mapping of features or don't consider a player's behaviour specific to the given game. Our proposed method is based on transfer learning and unsupervised translation. In addition, we propose a combination of group-based and individual player models.","PeriodicalId":417607,"journal":{"name":"Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Cross-Game Modeling of Player's Behaviour in Free-To-Play Games\",\"authors\":\"Andrej Vítek\",\"doi\":\"10.1145/3340631.3398677\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Player modelling is an important task for almost any game creator, which helps in understanding the player-base. One of the major issues is an early leave of players which makes modelling them challenging. In our research, we focus on the cold-start problem by utilizing information about a player from multiple games or other players in a given game. Although multiple studies focus on cross-game modelling, they still often require manual mapping of features or don't consider a player's behaviour specific to the given game. Our proposed method is based on transfer learning and unsupervised translation. In addition, we propose a combination of group-based and individual player models.\",\"PeriodicalId\":417607,\"journal\":{\"name\":\"Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-07-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3340631.3398677\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3340631.3398677","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

玩家建模对于任何游戏创造者来说都是一项重要任务,它能够帮助我们更好地理解玩家基础。其中一个主要问题是玩家的提前离开,这使得建模变得具有挑战性。在我们的研究中,我们通过利用来自多个游戏中的玩家或特定游戏中的其他玩家的信息来关注冷启动问题。尽管许多研究关注的是跨游戏建模,但它们通常仍然需要手动映射功能,或者没有考虑到特定游戏的玩家行为。我们提出的方法是基于迁移学习和无监督翻译。此外,我们还提出了基于团队和个人玩家模型的组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cross-Game Modeling of Player's Behaviour in Free-To-Play Games
Player modelling is an important task for almost any game creator, which helps in understanding the player-base. One of the major issues is an early leave of players which makes modelling them challenging. In our research, we focus on the cold-start problem by utilizing information about a player from multiple games or other players in a given game. Although multiple studies focus on cross-game modelling, they still often require manual mapping of features or don't consider a player's behaviour specific to the given game. Our proposed method is based on transfer learning and unsupervised translation. In addition, we propose a combination of group-based and individual player models.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信