Ron Wakkary, William Odom, Sabrina Hauser, Garnet D. Hertz, Henry Lin
{"title":"材料推测:用于批判性探究的实际文物","authors":"Ron Wakkary, William Odom, Sabrina Hauser, Garnet D. Hertz, Henry Lin","doi":"10.7146/AAHCC.V1I1.21299","DOIUrl":null,"url":null,"abstract":"Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept -- material speculation -- that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We present five examples of interaction design artifacts that can be viewed as material speculations. We conclude with a discussion of characteristics of material speculations and their implications for future design-oriented research.","PeriodicalId":297193,"journal":{"name":"Aarhus Conference on Critical Alternatives","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"164","resultStr":"{\"title\":\"Material speculation: actual artifacts for critical inquiry\",\"authors\":\"Ron Wakkary, William Odom, Sabrina Hauser, Garnet D. Hertz, Henry Lin\",\"doi\":\"10.7146/AAHCC.V1I1.21299\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept -- material speculation -- that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We present five examples of interaction design artifacts that can be viewed as material speculations. We conclude with a discussion of characteristics of material speculations and their implications for future design-oriented research.\",\"PeriodicalId\":297193,\"journal\":{\"name\":\"Aarhus Conference on Critical Alternatives\",\"volume\":\"59 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"164\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Aarhus Conference on Critical Alternatives\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7146/AAHCC.V1I1.21299\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Aarhus Conference on Critical Alternatives","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7146/AAHCC.V1I1.21299","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Material speculation: actual artifacts for critical inquiry
Speculative and fictional approaches have long been implemented in human-computer interaction and design techniques through scenarios, prototypes, forecasting, and envisionments. Recently, speculative and critical design approaches have reflectively explored and questioned possible, and preferable futures in HCI research. We propose a complementary concept -- material speculation -- that utilizes actual and situated design artifacts in the everyday as a site of critical inquiry. We see the literary theory of possible worlds and the related concept of the counterfactual as informative to this work. We present five examples of interaction design artifacts that can be viewed as material speculations. We conclude with a discussion of characteristics of material speculations and their implications for future design-oriented research.