基于模型的编码视频离群点去除算法

J. Woods
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引用次数: 1

摘要

基于模型的编码从物体图像中提取纹理,并将其投影到相同物体的计算机模型上。低比特率传输是通过接近物体的形状和运动并将参数中继到解码器来实现的。为了估计模型的运动,必须在帧间精确跟踪许多特征。该算法采用较大的位移向量集,然后迭代去除二维平移场与估计的三维旋转投影之间存在较大差异的点。运动估计的主观改进和运动场之间更好的定量一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Out-lier removal algorithm for model-based coded video
Model-based coding extracts texture from images of objects and projects them onto computer models of the same objects. Low bit rate transmission is achieved by approximating the shape and movement of the objects and relaying the parameters to the decoder. To estimate the motion of the models a number of features must be accurately tracked inter-frame. The proposed algorithm employs a large displacement vector set, and then proceeds to iteratively remove points exhibiting large disagreement between the 2D translational field and a projection of the estimated 3D rotation. Subjective improvement in motion estimation and better quantitative agreement between motion fields are reported.
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