研究虚拟人物的设计属性,支持学生在虚拟现实课堂上的感知体验

Brittany M. Garcia, S. Chun, Caleb Kicklighter, Bin Mai, Marco Palma, J. Seo
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引用次数: 0

摘要

虚拟现实最近扩展到协作和社交网络环境,在这些环境中,用户与各种外表和行为的虚拟角色(vc)进行交互,通常会影响体验的质量。在本文中,我们提出了对vc特征认知的初步调查结果,以及对不同类型虚拟讲师的VR讲座应用程序的用户研究。从现有的协作和社交VR应用中收集vc,并按身体类型和设计风格进行分类。调查结果加上先前的作品指导了设计风格的发展,我们简要介绍。在用户研究中,12名用户以随机分配的角色风格体验了两场不同的VR讲座。结果表明,被试认为程式化的VC熟悉、人性化,而现实主义的VC引人入胜、值得信赖。结果还显示了使用程式化VC学习更多讲座主题的感觉。学生的学习与学习相关的经验。本文主要研究了不同视觉类型的vc对用户感知和支持学习的影响。在本文中,我们从现有的协作和社交VR应用中收集了vc特征感知的初步调查结果,并根据身体类型和设计风格进行了分类。然后我们展示了我们创建的VR讲座应用程序的用户研究。本应用程序包括不同设计风格的虚拟教师。最后,讨论了在教育VR应用中设计虚拟教师角色的一些有意义的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
STUDYING DESIGN ATTRIBUTES OF VIRTUAL CHARACTERS TO SUPPORT STUDENTS' PERCEIVED EXPERIENCES IN VIRTUAL REALITY LECTURES
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture app with different styles of virtual instructors. VCs were collected from existing collaborative and social VR applications and categorized by body types and design style. Survey results coupled with prior works guided the development of design styles, which we briefly present. In the user study, 12 users experienced two different VR lectures with randomly assigned character styles. Results show participants found the stylized VC familiar and human while the realistic VC was engaging and trustworthy. Results also show feelings of learning more about the lecture topic with the stylized VC. students' learning and learning related experiences. of research design of VCs for learning we the following research How different visual types of VCs impact users’ perception and support learning?In this paper, we present preliminary survey results of perceptions on characteristics of VCs, which were collected from existing collaborative and social VR applications and categorized by body types and design style. Then we present a user study of a VR lecture app that we created. This application includes different design styles of virtual instructors. Finally, we discuss meaningful insights of designing virtual instructor characters for educational VR applications.
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