Gusril, Willadi Rasyid, M. Rifki, Anton Khomaini, T. H. Sin
{"title":"基于教育领域的巴东市公立学校学生游戏活动分析","authors":"Gusril, Willadi Rasyid, M. Rifki, Anton Khomaini, T. H. Sin","doi":"10.2991/assehr.k.210618.030","DOIUrl":null,"url":null,"abstract":"This study aims to reveal the playing activities of Padang City Elementary School students and analyze the playing activities of students based on the educational domain. The population of this study was students of the Padang City Elementary Schools. There were 200 students as a sample taken by using purposive sampling technique. The research instrument used a Likers scale questionnaire which has been tested for validity of 0.69 and reliability of 0.90. The data analysis technique used a descriptive formula by considering the educational domain.Based on data analysis, it be concluded that: (1) The playing activities of the Padag City Elementary School students are in good category; (2) The educational domain included in the playing activities of Padang City Elementary School students are as follows: (a) The cognitive domain consists of; broaden play insight, breaded knowledge, refresh mindset, know the kinds of games (b) The psychomotor domain consists of; improve skills in playing, refresh the body, be healthy, sweat, relax, muscles, improve performance in sports; (c) Affection domain consists of: pleasing yourself, relieving stress, relieving problems at hand, comforting yourself, relieving sleepiness, eliminating boredom, not being lonely, eliminating anger, calming the mind, comforting a sad heart, increasing enthusiasm for learning, getting joy; (d) The social Domain consists of: making friends, improving relationships, recreation.","PeriodicalId":210810,"journal":{"name":"Proceedings of the 2nd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2020)","volume":"108 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis of Student Playing Activity Based on Education Domain in Public Schools of Padang City\",\"authors\":\"Gusril, Willadi Rasyid, M. Rifki, Anton Khomaini, T. H. Sin\",\"doi\":\"10.2991/assehr.k.210618.030\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to reveal the playing activities of Padang City Elementary School students and analyze the playing activities of students based on the educational domain. The population of this study was students of the Padang City Elementary Schools. There were 200 students as a sample taken by using purposive sampling technique. The research instrument used a Likers scale questionnaire which has been tested for validity of 0.69 and reliability of 0.90. The data analysis technique used a descriptive formula by considering the educational domain.Based on data analysis, it be concluded that: (1) The playing activities of the Padag City Elementary School students are in good category; (2) The educational domain included in the playing activities of Padang City Elementary School students are as follows: (a) The cognitive domain consists of; broaden play insight, breaded knowledge, refresh mindset, know the kinds of games (b) The psychomotor domain consists of; improve skills in playing, refresh the body, be healthy, sweat, relax, muscles, improve performance in sports; (c) Affection domain consists of: pleasing yourself, relieving stress, relieving problems at hand, comforting yourself, relieving sleepiness, eliminating boredom, not being lonely, eliminating anger, calming the mind, comforting a sad heart, increasing enthusiasm for learning, getting joy; (d) The social Domain consists of: making friends, improving relationships, recreation.\",\"PeriodicalId\":210810,\"journal\":{\"name\":\"Proceedings of the 2nd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2020)\",\"volume\":\"108 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2020)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/assehr.k.210618.030\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd Progress in Social Science, Humanities and Education Research Symposium (PSSHERS 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.210618.030","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis of Student Playing Activity Based on Education Domain in Public Schools of Padang City
This study aims to reveal the playing activities of Padang City Elementary School students and analyze the playing activities of students based on the educational domain. The population of this study was students of the Padang City Elementary Schools. There were 200 students as a sample taken by using purposive sampling technique. The research instrument used a Likers scale questionnaire which has been tested for validity of 0.69 and reliability of 0.90. The data analysis technique used a descriptive formula by considering the educational domain.Based on data analysis, it be concluded that: (1) The playing activities of the Padag City Elementary School students are in good category; (2) The educational domain included in the playing activities of Padang City Elementary School students are as follows: (a) The cognitive domain consists of; broaden play insight, breaded knowledge, refresh mindset, know the kinds of games (b) The psychomotor domain consists of; improve skills in playing, refresh the body, be healthy, sweat, relax, muscles, improve performance in sports; (c) Affection domain consists of: pleasing yourself, relieving stress, relieving problems at hand, comforting yourself, relieving sleepiness, eliminating boredom, not being lonely, eliminating anger, calming the mind, comforting a sad heart, increasing enthusiasm for learning, getting joy; (d) The social Domain consists of: making friends, improving relationships, recreation.