{"title":"G-Flash:引导数字故事的创作工具","authors":"Dayang Jumail, Awang Rohaya, Suziah Rambli, Sulaiman","doi":"10.1109/ISCI.2011.5958948","DOIUrl":null,"url":null,"abstract":"This paper describes the conceptual design of G-Flash, an authoring tool for supporting guided digital storytelling among young children. The basic idea of G-Flash revolves around guidance concept with the aim of assisting young children quickly generate a story according to the intended learning objectives. Tutored condition, a mid-level form of guidance giving was selected as the guided learning approach to allow the student getting only the right amount of assistance without compromising on the learner's creativity and motivation as well as to learn on their own within the assistance withholding condition. An important feature of G-Flash is the use of flashcards, a familiar and widely used tool to teach children, as the main media element to create the digital story was highlighted. A review of existing tools was provided and benefits of guidance concept, not present in existing digital storytelling tool, were discussed.","PeriodicalId":166647,"journal":{"name":"2011 IEEE Symposium on Computers & Informatics","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"G-Flash: An authoring tool for guided digital storytelling\",\"authors\":\"Dayang Jumail, Awang Rohaya, Suziah Rambli, Sulaiman\",\"doi\":\"10.1109/ISCI.2011.5958948\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes the conceptual design of G-Flash, an authoring tool for supporting guided digital storytelling among young children. The basic idea of G-Flash revolves around guidance concept with the aim of assisting young children quickly generate a story according to the intended learning objectives. Tutored condition, a mid-level form of guidance giving was selected as the guided learning approach to allow the student getting only the right amount of assistance without compromising on the learner's creativity and motivation as well as to learn on their own within the assistance withholding condition. An important feature of G-Flash is the use of flashcards, a familiar and widely used tool to teach children, as the main media element to create the digital story was highlighted. A review of existing tools was provided and benefits of guidance concept, not present in existing digital storytelling tool, were discussed.\",\"PeriodicalId\":166647,\"journal\":{\"name\":\"2011 IEEE Symposium on Computers & Informatics\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE Symposium on Computers & Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISCI.2011.5958948\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Symposium on Computers & Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCI.2011.5958948","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
G-Flash: An authoring tool for guided digital storytelling
This paper describes the conceptual design of G-Flash, an authoring tool for supporting guided digital storytelling among young children. The basic idea of G-Flash revolves around guidance concept with the aim of assisting young children quickly generate a story according to the intended learning objectives. Tutored condition, a mid-level form of guidance giving was selected as the guided learning approach to allow the student getting only the right amount of assistance without compromising on the learner's creativity and motivation as well as to learn on their own within the assistance withholding condition. An important feature of G-Flash is the use of flashcards, a familiar and widely used tool to teach children, as the main media element to create the digital story was highlighted. A review of existing tools was provided and benefits of guidance concept, not present in existing digital storytelling tool, were discussed.