Matthias Laschke, S. Diefenbach, Thies Schneider, Marc Hassenzahl
{"title":"关键时刻:通过友好摩擦开始行为改变","authors":"Matthias Laschke, S. Diefenbach, Thies Schneider, Marc Hassenzahl","doi":"10.1145/2639189.2670179","DOIUrl":null,"url":null,"abstract":"To initiate new behavior is challenging, but to maintain this new behavior can be even more so. In this paper, we present Keymoment, a key holder designed to increase physical activity by raising the frequency of taking the bike instead of the car. To accomplish this, it creates friction, but in a meaningful and light way. Keymoment is an example of what we call pleasurable troublemakers -- a genre of interactive things, designed to help people changing themselves. We discuss variations of the Keymoment as well as the general principles, pleasurable troublemakers are based on.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"29","resultStr":"{\"title\":\"Keymoment: initiating behavior change through friendly friction\",\"authors\":\"Matthias Laschke, S. Diefenbach, Thies Schneider, Marc Hassenzahl\",\"doi\":\"10.1145/2639189.2670179\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To initiate new behavior is challenging, but to maintain this new behavior can be even more so. In this paper, we present Keymoment, a key holder designed to increase physical activity by raising the frequency of taking the bike instead of the car. To accomplish this, it creates friction, but in a meaningful and light way. Keymoment is an example of what we call pleasurable troublemakers -- a genre of interactive things, designed to help people changing themselves. We discuss variations of the Keymoment as well as the general principles, pleasurable troublemakers are based on.\",\"PeriodicalId\":354301,\"journal\":{\"name\":\"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"29\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2639189.2670179\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2639189.2670179","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Keymoment: initiating behavior change through friendly friction
To initiate new behavior is challenging, but to maintain this new behavior can be even more so. In this paper, we present Keymoment, a key holder designed to increase physical activity by raising the frequency of taking the bike instead of the car. To accomplish this, it creates friction, but in a meaningful and light way. Keymoment is an example of what we call pleasurable troublemakers -- a genre of interactive things, designed to help people changing themselves. We discuss variations of the Keymoment as well as the general principles, pleasurable troublemakers are based on.