基于动作感知的VR训练系统提高篮球运动员决策能力

Wan-Lun Tsai, Liwei Su, Tsai-Yen Ko, Cheng-Ta Yang, Min-Chun Hu
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引用次数: 14

摘要

决策是篮球进攻的重要组成部分。本文提出了一种篮球进攻决策VR训练系统。在训练过程中,受训者穿着动作捕捉服,可以直观地与系统互动,并在专业教练设计的不同虚拟防守场景中进行训练。系统会识别用户的冒犯行为,并在用户做出错误的冒犯决定时给出正确的建议。我们比较了传统战术板和虚拟现实系统训练方案的有效性。此外,我们还研究了使用预先录制的360度全景视频和计算机模拟的虚拟内容来创建沉浸式训练环境的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System
Decision-making is an essential part in basketball offenses. In this paper, we proposed a basketball offensive decision-making VR training system. During the training, the trainee can intuitively interact with the system by wearing a motion capture suit and be trained in different virtual defensive scenarios designed by professional coaches. The system will recognize the offensive action performed by the user and provide correct suggestions when he/she makes a bad offensive decision. We compared the effectiveness of the training protocols by using conventional tactics board and the proposed VR system. Furthermore, we investigated the influence of using prerecorded 360-degree panorama video and computer simulated virtual content to create immersive training environment.
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