{"title":"视觉真实感和移动细节对晕机的影响","authors":"Matti Pouke, Arttu Tiiro, S. LaValle, T. Ojala","doi":"10.1109/VR.2018.8446078","DOIUrl":null,"url":null,"abstract":"In this study we compare two conditions of visual detail - modern graphics and detail reduction through cel-shading - in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Effects of Visual Realism and Moving Detail on Cybersickness\",\"authors\":\"Matti Pouke, Arttu Tiiro, S. LaValle, T. Ojala\",\"doi\":\"10.1109/VR.2018.8446078\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this study we compare two conditions of visual detail - modern graphics and detail reduction through cel-shading - in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building.\",\"PeriodicalId\":355048,\"journal\":{\"name\":\"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2018.8446078\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2018.8446078","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Effects of Visual Realism and Moving Detail on Cybersickness
In this study we compare two conditions of visual detail - modern graphics and detail reduction through cel-shading - in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building.