沉浸和内容——音频研究的框架

M. Karjalainen
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引用次数: 8

摘要

音频技术正迅速向各个方向发展。除了录制、传输、存储和复制声音之外,它还支持几乎无限的修改和声音及其属性的生成。创造更加身临其境的虚拟音景是可能的。与声音相关的信息也不再仅仅被视为信号或数据,声音可以越来越深入地分析,接近其内容。本文的重点是讨论一个框架,其中可以放置现代音频信号和信息处理,以更清楚地看到探索和未探索的研究领域。这是作者的个人框架,有助于形成赫尔辛基工业大学声学和音频信号处理实验室的研究,希望其中的一些想法和愿景也能对该领域的其他人有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersion and content-a framework for audio research
Audio technology is rapidly expanding to various directions. In addition to recording, transmission, storage, and reproduction of sounds it supports practically unlimited modification and generation of sounds and their properties. It is possible to create ever more immersive virtual soundscapes. Audio-related information is also considered not only as signals or data anymore: sound can be analyzed more and more deeply, approaching its content. The focus of this article is to discuss a framework in which modern audio signal and information processing could be placed to see more clearly the explored and unexplored realms of research. This is the author's personal framework that has helped in shaping research in the Laboratory of Acoustics and Audio Signal Processing at the Helsinki University of Technology, and hopefully some of the ideas and visions could be useful also to others working in the field.
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