PigScape:一款用于多动症儿童冲动和行为控制认知同伴训练的具身电子游戏

Y. Gizatdinova, V. Remizova, Antti Sand, Sumita Sharma, Kati Rantanen, T. Helminen, A. Kylliäinen
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引用次数: 2

摘要

本文描述了一种针对儿童注意力缺陷多动障碍(ADHD)的治疗性全身控制电子游戏。该游戏支持一个深度感应摄像头和一个大媒体屏幕共同定位的游戏玩法。孩子们成对玩这个游戏是为了改善冲动和行为控制、自我监控、同伴交流和情绪调节。这款游戏是神经心理学小组干预的一部分,针对的是那些被证实有注意力缺陷或被诊断为多动症的儿童。我们介绍了游戏的最终设计和相关的游戏程序,解释了游戏的预期健康益处,概述了游戏如何用于研究和治疗目的,并为未来的研究提供了方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD
This paper describes a therapeutic full-body controlled video game for children with attention deficit / hyperactivity disorder (ADHD). The game supports a co-located gameplay with a depth-sensing camera and a large media screen. Children play the game in pairs for improved impulse and behavior control, self-monitoring, peer-communication, and emotion regulation. The gaming was implemented as a part of a neuropsychological group intervention for children with confirmed deficits in attention or diagnosed ADHD. We present a final design of the game and associated gaming routines, explain anticipated health benefits of the gaming, outline how the gaming can be used for research and therapeutic purposes, and provide directions for future research.
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