协作和合作游戏:事实和假设

C. I. Sedano, M. Carvalho, N. Secco, C. S. Longstreet
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引用次数: 22

摘要

协作和合作是人类的基本活动和过程。最近在一些研究领域中,人们对协作和合作过程的兴趣有所上升,商业协作游戏也越来越受欢迎。在本文中,我们的目标是确定如何在游戏研究领域研究和促进协作和合作过程,重点是数字游戏。为此,我们系统地分析了两组数据:关于协作游戏的学术出版物和对商业协作游戏的评论。从这一研究中,我们认识到游戏与文化背景之间的重要关系,并确定了这类游戏的三个主要研究领域(学习环境、互动和游戏体验),这是研究协作和合作游戏的主要领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collaborative and cooperative games: Facts and assumptions
Collaboration and cooperation are fundamental activities and processes for humans. There has been a recent rise in the interest in collaborative and cooperative processes in several fields of study and an increasing popularity of commercial collaborative games. In this paper, we aim to identify how are collaboration and cooperation processes studied and promoted in the field of game research, with emphasis in digital games. To that end, we systematically analyzed two sets of data: academic publications on collaborative games and reviews of commercial collaborative games. From this examination, we acknowledge the important relationship between games and the cultural context, and we identify three main areas of study for this type of games (learning environments, interaction, and in-gameplay experience), which serve as a landscape for the investigation on collaborative and cooperative games.
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