基于青蛙跳跃算法的体绘制最佳视点选择

You-Sai Zhang, Bin Wang
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引用次数: 9

摘要

提出了一种基于青蛙跳跃算法的体绘制最佳视点选择新方法。利用三维体数据集投影视图的不透明度、亮度和结构特征,构建视点评价函数来识别体素和体数据中结构信息的重要性。结合该函数,利用洗牌青蛙跳跃算法对计算过程进行优化,从而获得一个或一系列优化视点。实验结果表明,该方法不仅可以更有效地聚焦体数据中的重要结构和感兴趣区域,而且提高了收敛速度和精度,同时在全局最优视点选择方面具有突出的性能,可用于指导大规模体数据集的直接体绘制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimal viewpoint selection for volume rendering based on shuffled frog leaping algorithm
A new method of optimal viewpoint selection for volume rendering based on shuffled frog leaping algorithm is presented. Utilizing the opacity, luminance and structure features of the projected views of three-dimensional volume datasets, a viewpoint evaluation function is constructed to identify the importance of voxels and the structural information within the volume data. Combined with this function, shuffled frog leaping algorithm is used to optimize the computation process, so as to acquire an optimal viewpoint or a series of optimizational viewpoints. The experimental results show this method can not only focus the important structure and the region of interest within the volume data more effectively, but also improve the convergence rate and accuracy, while having a standout performance to select a global optimal viewpoint, thus can be used to guide the direct volume rendering for large scale volume datasets.
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