在JTRS软件通信架构的c++实现中发布应用程序的设计模式

Michael Barth, Jonghun Yoo, Saehwa Kim, Seongsoo Hong
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引用次数: 1

摘要

软件通信体系结构(SCA)已被采纳为SDR(软件定义无线电)论坛标准,它提供了一个成功地利用分布式、实时和面向对象嵌入式系统软件的通用设计模式的框架。我们已经在c++中完全实现了SCA v2.2。在此实现过程中,我们遇到了缺乏合适的设计模式来发布SCA应用程序的问题。不幸的是,与创建设计模式相反,用于释放对象的设计模式既没有得到广泛的解决,也没有得到很好的研究。这主要是由于这样的发布设计模式高度依赖于编程语言。在本文中,我们研究了在c++中发布SCA应用程序的三种可行的设计模式,并讨论了它们的优缺点。此外,我们在这些备选方案中选择了最可移植和最可重用的模式,我们将其命名为Vulture设计模式,并详细介绍了我们的具体实现
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design patterns for releasing applications in C++ implementations of JTRS software communications architecture
The software communications architecture (SCA), which has been adopted as an SDR (software defined radio) Forum standard, provides a framework that successfully exploits common design patterns of distributed, real-time, and object-oriented embedded systems software. We have fully implemented the SCA v2.2 in C++. During this implementation process, we have encountered the lack of a suitable design pattern for releasing the SCA applications. Unfortunately, design patterns for releasing objects have been neither extensively addressed nor well investigated as opposed to creational design patterns. This is largely due to the fact that such releasing design patterns are highly dependent on programming languages. In this paper, we investigate three viable design patterns for releasing the SCA applications in C++ and discuss their pros and cons. In addition, we select the most portable and thus most reusable pattern, which we name Vulture design pattern, among those alternatives and detail our specific implementation
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