从看和触摸到听和说

S. Grossberg
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引用次数: 0

摘要

这一广泛的章节提供了关于听力,语音和语言的数据的统一解释,以及他们专门研究的一般认知过程。视觉皮层的腹侧What流和背侧Where流在听觉中具有类似的腹侧声音-意义流和背侧声音-动作流。用视觉学习伸手的循环反应与用听觉学习说话的循环反应是同源的。VITE电路控制手臂运动特性的协同,同步和速度。意志基底神经节的GO信号选择哪条肢体移动和移动的速度。VAM模型使用圆形反应来校准VITE电路信号。VITE与FLETE模型结合,以补偿可变载荷、意外扰动和障碍物。定量模拟了皮质区4和5、脊髓和小脑的细胞特性。使用夹紧的关节或工具的运动等效到达产生于圆形反应,这种反应学习了参与者周围空间的表征。同源电路模拟运动等效语音的产生,包括协同发音。流盖共振在听觉上的作用与表面共振在视觉上的作用相同。它们支持听觉意识和语言产生。条形图和频谱音高共振合作解决了鸡尾酒会的问题,即人类在嘈杂的环境中追踪多个声源的说话者的声音。听觉流和说话人归一化使用类似设计的网络。Item-Order-Rank工作记忆和屏蔽场网络暂时存储事件序列,同时将它们分类到列表块中。模拟数值表示和位值数字系统出现在系统发育早期的Where和What流空间和分类过程中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Seeing and Reaching to Hearing and Speaking
This far-ranging chapter provides unified explanations of data about audition, speech, and language, and the general cognitive processes that they specialize. The ventral What stream and dorsal Where cortical stream in vision have analogous ventral sound-to-meaning and dorsal sound-to-action streams in audition. Circular reactions for learning to reach using vision are homologous to circular reactions for learning to speak using audition. VITE circuits control arm movement properties of synergy, synchrony, and speed. Volitional basal ganglia GO signals choose which limb to move and how fast it moves. VAM models use a circular reaction to calibrate VITE circuit signals. VITE is joined with the FLETE model to compensate for variable loads, unexpected perturbations, and obstacles. Properties of cells in cortical areas 4 and 5, spinal cord, and cerebellum are quantitatively simulated. Motor equivalent reaching using clamped joints or tools arises from circular reactions that learn representations of space around an actor. Homologous circuits model motor-equivalent speech production, including coarticulation. Stream-shroud resonances play the role for audition that surface-shroud resonances play in vision. They support auditory consciousness and speech production. Strip maps and spectral-pitch resonances cooperate to solve the cocktail party problem whereby humans track voices of speakers in noisy environments with multiple sources. Auditory streaming and speaker normalization use networks with similar designs. Item-Order-Rank working memories and Masking Field networks temporarily store sequences of events while categorizing them into list chunks. Analog numerical representations and place-value number systems emerge from phylogenetically earlier Where and What stream spatial and categorical processes.
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